Why Apple Vision Pro Could Could Change Things
Apple has finally announced its worst-kept secret, the Apple Vision Pro. The AR/VR headset has been accurately rumored for a while now but there hasn’t been much movement since it was first rumored. After they announced it at WWDC 2023 the headset market is about to get crowded. Meta has already had theirs out for some time. Sony just announced the second iteration of PS VR as well. HTC has been in the market for some time. However, it seems like the industry was waiting for one of the brands to hit a home run and it might just have been Apple.
First, Apple Vision Pro isn’t just a virtual reality headset. They’re already marketing it as a spatial computer and making it part of our everyday life. With their new wearable, you get the benefits of a VR headset, and the ability to work in the space around you could change how we interact with the world. While this is the first iteration of their wearable headset, there are already some signs of what it brings to the table.
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There are plenty of features to go over, but Apple Vision Pro looks like it’s designed straight out of a spy thriller. The headset projects your “computer” into the space around you and is controlled primarily by hand gestures. While AR/VR might have been seen as a niche market we’re slowly being ushered into the mainstream. Where can the average person use this in a practical sense? Imagine fixing something and having to look up a quick instructional video. A quick search in Safari projected into a workspace would allow you to simultaneously see both the project and the video with limited interruption.
Another cool wrinkle is when you are viewing a movie or show on your device. Apple and other tech companies have been working on second-screen options to add to the viewing fun. By now putting multiple displays into one field of view, again you could watch multiple content without too much of a distraction from one or the other. If you’re watching a sporting event, the display could have the view as a normal television would but could run second screens for scores, highlights, or stats. All that and they barely scratched the surface of what VR is usually intended for, gaming.
While the $3500 price tag is as far off from everyday use so far, the writing is on the wall for the future. If Apple can succeed, it will push other companies to up their game as they traditionally do. With that, it looks like AR/VR might be here to stay.
Rick ODonnell aka Caveman Rick has many years covering the Miami Dolphins, Sports, and all sorts of movies and television.